A Connect Four Playing AI Agent: Algorithm and Creation Process
This paper documents the creation and testing of a game playing artificial intelligence (AI) agent program. The agent is designed to play a game of Connect Four by Milton-Bradely.
Monday December 15, 2003
Speech Segmentation in Japanese and English Bilinguals
The purpose of this paper is to provide an overview of the existing literature concerning speech segmentation, categorical perception, and some other issues concerning bilinguals of English and Japanese
Sunday December 14, 2003
Hikikomori/Otaku Japans Latest Out-Group - Creating Social Outcasts to Construct a National Self-identity
This article will describe an overview, differentiation from otaku, potential social causes, victimization, and the social impact of acute social-withdrawl or hikikomori in Japanese society.
Wednesday January 1, 2003
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